Touches
A basic rule of thumb is that a physical Touch cannot exert more total force than a person could typically exercise with their physical musculature. This is a useful framework for kinetic touches (meaning that someone with a telekinetic ability could probably lift themselves but only move about as fast as that person could walk carrying a similar load). Touches such as fire or earth are less readily circumscribed this way, but the general principle of magnitude applies to these touch effects. NOTE: A Touch can cause critical damage. The likelihood of this potentiality is the Touched remaining Wellspring as a percent of 100. Mechanism: Uh psychic. Examples: Experience through the senses of an animal. Affect animal emotions, etc. Mechanism: Control physical process. Example: Affect how pain is perceived, slow heart rate, untap energy resources, stop bleeding, hold breath longer, etc. Fire: Mechanism: Affect oxidation process in objects. Example: Cause wood to burn by stimulating rapid oxidation. Rust metals. Cause cloths to burn. Remove verdigris (tarn-x), etc. This Touch allows the user to reduce/increase the effective pull of gravity on an object to 1% of it's normal pull (or increase it to 200% of its normal pull). Maximum weight would follow the restriction that it could affect only as much as a 10 strength person could lift (120 pound extended/180 pounds for limited duration). Weights above that would be affected but would only be reduced by the above limits (i.e. a 500 pound object would have an effective weight of 381 pounds). Some of the ways that this Touch could be used: allow for spectacular leaps), reduce the effect of an missile weapon, increase the damage of a melee weapon, make it easier to climb, etc. Duration per touch would be similar to duration that a person could carry the object affect. Therefore, reducing his own weight would require 1 use/per round. Reducing a 120 pounds object would have a duration of about 5 minutes. 50 pounds maybe an hour, etc. Mechanism: Affect the process/rates of cellular metabolism/catabolism/reproduction/membrane permeability.. Example: Heal damage. Cause damage. Disfigure. Inhibit sense of smell by creating nasal polyps Mechanism: Agitate/slow molecular/atomic activity (within reason. No A bombs). Examples: Boil warm water. Congeal mist from humid air. Fracture stones by crystallizing ice in cracks. Heat metal armor (burning the inhabitant). Cause objects to glow. Mechanism: understanding of, and feel for, patterns of motion. Common among dancers, martial artists. Mechanism: Bend, slow, speed light. Examples: Create a ball of light. Light amplification by stimulated emission of radiation. Pseudo invisibility (bend light around object).
Light Manipulation-based Illusion (LMBI): Allows the Touched to create visual images of varying type and complexity. The believability of the illusions depend on a number of factors:
The first three considerations (size, complexity and dynamism) are interrelated:
increasing one usually results in the decrease in the other. Thus, the larger the light
illusion, the less complex and dynamic the illusion can be and maintain it's integrity.
Conversely, smaller LMBI's allow for much richer images with greater saturation, more
movement and greater detail. Static LMBI's may be maintained with minimal concentration of
the Touched and therefore allow for additional actions by the user once the initial image
has been created. Dynamic images require the constant attention of the Touched and
therefore must be the sole action of the Touched to be maintained. The Wellspring cost of
creating illusions depends upon the size and complexity of the illusion. A static LMBI of
10'x10'x10' with modest detail would require one use of Well-Spring per 10 minutes. The
same size dynamic illusion would require the use of Well-Spring each minute. Combat uses
that require lifelike dynamic and detailed LMBI's would require a Well-Spring use for 6
second combat round. Mechanism: A form of genius. By examining any object, given enough time a Touched can figure out its use and possible means to copy it. Mechanism: This Touch allows the user to affect the kinetics of a situation, by "nudging" it along to accelerate the kinetic/inertial energy in a certain direction or push back against it to slow/shift/deflect an inertial event. Example: Increase the inertia of a blow to cause more damage (like a BladeSharp), nudge the direction of a blow to reduce damage (like bludgeon), nudge a falling rock to (possibly deflect it), etc. Slow a closing door, stick a door, contribute to a dead limb breaking. Mechanism: Affect amygdala and hypothalamus. Psychic. Examples: Cause fear, terror. Calm a friend to help them concentrate, etc. laughter, crying, and/or sleep?Mechanism: Similar to Healing except in plants. Examples: Accelerate the growth process of plants. Control their growth (entangle). Provide increased food in short period of time. Slow degeneration process of plant matter for longer preservation. Have plants drain a pond through increasing their need for water (What did I say about imagination). Mechanism: Hypertrophy of sensory areas of the brain. Examples: See farther. See in dark. Superb, animal-like sense, etc. Visual Cortex Manipulation-based
Illusion (VCMBI):
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