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RUMORS

04/15/00
 | A valley in the Ridge Range Mountains contains a great metal tower (over
40 men tall), resting on a steepled base. The tower has been unaffected by the elements
for ages.
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 | The farther Touched get from the HiveLands the stronger their ability
becomes.
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 | A group of renegade Terriers hunt humans in the eastern Ridge Range.
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 | Sage BoneTalkers can be distracted from reporting runaway humans if they
are given an object or bit of information that they find suitably interesting.
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 | The BoneTalkers have great, hewn underground tunnels they have linked to
the limestone cavern system in the South-Western Ridge Range. They use these tunnels to
spy on free humans and steal away children.
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 | Valley which are eternally shrouded in mist are the home of Haunts.
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04/01/00
Url's Village & Info: Url's
village is one of the smaller ones (and most villages are unaware of each other).
Url's village has about 30 people who reside in caves.
The only other settlement of which Url personally knows is the one called
"The Trade", which has almost 200 people in a valley hidden by a rock
outcropping and protected from BoneTalker observation by a great waterfall that fills the
valley air with cold mist. Another 30-50 humans visit The Trade for trading purposes at
anyone time.
The Trade is a rough and tumbled place, anarchically ruled (when ruled) by
"bandit" types or the most powerful merchant. Many very valuable
items of barter can be found at The Trade, but an individual needs to watch her
step. It's two full days east of Url's village, "Home".
 | Escaped slaves founded underground communities where the inhabitants
haven't seen the light of day for centuries. They are claimed to be sorely inbred and
protein deprived.
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 | Stories are told about a beast called a "Tunnel Squid", which
resembles a Qqonar without the flying capabilities. Sometimes devastated herds of
buckbeasts have been found near sinkholes--evidence of a rare Tunnel Squid above-ground
attack.
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 | Along the banks of certain underground rivers, a type of slime mold
grows that is purported, when ingested, to boost a Touch's ability to draw energy from the
ancestors. Typically, the slime mold is found near crystalline, grey/metallic deposits.
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 | Zhombis, who have somehow escaped the influence of their BoneTalker
creators (some claim the death of a BoneTalker breaks the control), live and hunt through
underground labyrinths or mimic in a distorted fashion vaguely remembered activities from
life.
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 | Demons live underground.
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 | Communities that tap underground water (running from the mountains) for
drinking and cooking have high rates of Miner's Disease.
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02/18/00
 | During your walk along the river, northward, an infrequent flash of
light from the Northern arm of the mountains reminded Maug of rumors among the Miners that
certain escaped humans (mostly Miners and standards) have founded mountain colonies in the
areas bordering the HiveLands. In these areas, they 'liberate' domesticated platypus from
their compounds and pit trap the plains for HornBills and StagRunners.
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 | During Warmtime, the River was lower, which exposed caves and tunnels at
its mountainous source.
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 | Vale noted small flakes of stone along the riverbank that may indicate a
rich deposit of chert, chalcedony and flint upstream. Good stones for making tools.
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 | HornBill skin rots quickly unless properly tanned.
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 | Areas of the northern plains around HiveCity are plagued by the
poisonous Magriette lizards, some of whom wormhole the plain with tunnels where they brood
and gather attractive/shiny objects for attracting mates. Magriette lizards are rumored to
spring upon marsupial BuckBeaters from covered trapdoors.
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01/12/00
 | The miner (GripHand),who spoke with a Questor,
died of Miner's Disease before returning from the Great Desolate.
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 | The Standards culled for the new breeding program
were last seen being led on foot through the Eastern Ridge Range Mountain Pass.
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 | It has been confirmed by the Crèche Seer that a
Quest "safe passage/way site" symbol was found on a wall in the eastern HiveCity
quarter of BlackForest. BlackForest is a walled/guarded section of HiveCity covering over
100 square miles and protects a great expanse of unusual conifers. Little is known about
BlackForest, except strange creatures live within. Meat are brought within every four
ThreeDays.
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 | HornBills have showed unusual encroachment on the
settlements bordering the Vastness.
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 | The story of a farmer from RiverBye slaying a
BoneTalker was apocryphal.
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 | Overseers are empty selected southern settlements
and moving them North.
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12/13/99
 | Black Sand village has a method of patterning Cuir
Bouilli so it resembles hide.
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 | A miner in the Great Desolate has spoken with (and
has a message from) the survivors of a Quest.
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 | BoneTalkers in three northern villages have been
culling out Standards for a new breeding program.
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 | HornBill beak, properly prepared and
"tanned", can be made into a dagger as hard as copper.
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 | It snows in the Eastern Ridge Range Mountains.
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 | Gold nuggets have been panned from the Great
River, before it enters the Vastness
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11/17/99
 | Inside HiveCity, towards the Eastern edge of town, humans have seen the safe
home/direction sigil of preceding Travelers.
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 | A metal harder than copper has been discovered in the southern arm of the Eastern Ridge
Range Mountains.
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 | Miners report seeing free humans wandering the wastelands of the Great Desolate.
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 | Seers are able to recognize Touched without magical talisman.
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 | A farmer in the northern village of Riverbye died rebelling against an Overseer.
However, he managed to kill the Overseer before he died by using a previously unknown
weakness.
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 | Children in Red Sand River village have been disappearing in the evenings. The local
Overseer has refused all requests for help.
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 | A metal has been found that both hinders the ability to use Touches, while eliminating
the ability to detect them.
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 | Miners have seen the safe home/direction sigil of Travelers in the Great Desolate.
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 | HornBills have been found dead by the score near the Southern edge of Forest Holt.
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 | Red Gill mushrooms from the Vastness Swamp help Touched ones commune better with the
ancestors. |

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