SKILLS
On creation, a player may distribute 50 points among
his/her character's skills.
| |
Base % |
Bull |
Touch |
Miner |
Terrier |
| Animal Handling |
10 |
60%: +1d10 |
60%: +2d10 |
--------- |
90%: +4d10 |
| Animal Lore |
10 |
90%: +1d10 |
30%: +1d10 |
--------- |
90%: +4d10 |
| Bargain |
25 |
70%: -1d10 |
70%: +3d10 |
70%: +3d10 |
10%: -1d10 |
| Brew |
0 |
15%: -1d10 |
75%: +3d10 |
45%: +3d6 |
--------- |
| Camouflage |
10 |
--------- |
--------- |
--------- |
70%: +4d8 |
| Climb |
20 |
45%: -1d10 |
---------- |
65%: +3d6 |
75%: +3d10 |
| Construct |
0 |
70%: +2d10 |
10%: +3d10 |
75%: +3d10 |
10%: -1d10 |
| Diagnose Disease |
0 |
10%: +1d10 |
10%: +1d10 |
70%: +3d10 |
30%: +1d10 |
| Diagnose Poison |
0 |
10%: +1d10 |
10%: +1d10 |
70%: +3d10 |
30%: +1d10 |
| Evaluate |
5 |
--------- |
--------- |
55%: +3d6 |
--------- |
| First Aid |
5 |
70%: +2d10 |
--------- |
80%: +3d8 |
70%: +2d10 |
| Fishing |
10 |
--------- |
30%: +2d6 |
70%: -1d10 |
95%: +2d12 |
| Gamble |
10 |
65%: +1d12 |
--------- |
75%: +2d20 |
55%: -3d30 |
| Herbalism |
0 |
--------- |
70%: 3d10 |
--------- |
45%: +3d8 |
| History |
10 |
30%: -1d10 |
88%: +4d12 |
30%: -1d10 |
70%: -2d10 |
| Hunting |
0 |
70%: +2d12 |
--------- |
50%: +2d4 |
95%: +5d12 |
| Jump |
5 |
95%: -3d6 |
--------- |
65%: -3d12 |
85%: +3d10 |
| Knapping |
10 |
30%: +1d10 |
50%: +2d6 |
65%: +5d4 |
80%: +5d12 |
| Learn New Language
|
15 |
95%: -2d6 |
70%: +4d10 |
30%: -10d6 |
50%: -5d6 |
| Leather Work |
0 |
65%: +1d12 |
65%: +1d12 |
45%: +3d6 |
75%: +3d10 |
| Listen |
5 |
10%: +1d10 |
--------- |
30%: +1d10 |
100%: +2d20 |
| Mapping |
0 |
40%: +2d6 |
--------- |
70%: +5d6 |
--------- |
| Metal Work |
0 |
60%: +5d6 |
--------- |
70%: +8d6 |
70%: -1d6 |
| Mineral Lore |
0 |
45%: +2d10 |
--------- |
90%: +8d6 |
10%: +1d6 |
| Plant Lore |
5 |
60%: +1d20 |
45%: +2d8 |
20%: +2d6 |
70%: +2d10 |
| Spot Hidden |
15 |
--------- |
--------- |
80%: +3d20 |
80%: +3d20 |
| Swim |
0 |
55%: +3d8 |
35%: +3d8 |
70%: -1d10 |
55%: +3d8 |
| Tracking |
0 |
5%: +2d6 |
5%: +2d6 |
--------- |
95%: +3d20 |
| Trap |
5 |
35%: +1d8 |
15%: +1d8 |
35%: +1d8 |
100%: +3d10 |
| Treat Poison |
0 |
10%: +1d10 |
10%: +1d10 |
70%: +3d10 |
30%: +1d10 |
| Treat Disease |
0 |
10%: +1d10 |
10%: +1d10 |
70%: +3d10 |
50%: +1d10 |
| Write |
10 |
95%: -2d6 |
70%: +4d10 |
30%: -10d6 |
70%: -5d6 |

Specialty Skills
Note: At 1st level characters get to apportion 35 points among their seven
starting skills.
| |
Bull |
Miner |
Terrier |
Attr. Modifier |
| Climb Walls |
|
|
X |
Agility |
| Contort |
|
|
X |
|
| Disarm |
X |
X |
|
|
| Find Snare |
X |
|
X |
|
| Find Trap |
|
X |
|
|
| Flurry |
X |
X |
|
|
| Hear Noise |
|
|
X |
|
| Hide in Shadows |
|
|
X |
|
| ID Scent |
|
X |
X |
|
| Make |
X |
X |
|
MD |
| Memorize |
|
X |
|
|
| Mend |
|
|
X |
MD |
| Move Silently |
|
|
X |
Agility |
| Obscure Path |
X |
|
X |
Agility |
| Open Locks |
|
X |
|
MD |
| Remove Trap |
|
X |
|
MD |
| Rush |
X |
|
|
|
| Set Trap |
|
X |
|
|
| Sleight of Hand |
X |
X |
X |
MD |
| Star Navigation |
X |
|
X |
|
| Target |
|
|
X |
MD |
| Tracking |
|
|
X |
|
| Weather Watch |
|
|
X |
|
Note: Bulls, Miners, and Terriers
get to select 7 from the list of possible skills.

| Agility/Manual
Dexterity |
% Effect on Skill |
| 3 |
-10 |
| 4-5 |
-7 |
| 6 |
-5 |
| 7-8 |
-3 |
| 9-12 |
0 |
| 13-14 |
+3 |
| 15 |
+5 |
| 16-17 |
+7 |
| 18 |
+10 |
| 19-20 |
+13 |
| 21 |
+15 |
| 22-23 |
+17 |
| 24 |
+20 |